

Throughout the game, players occasionally commandeer vehicles like tanks and planes or go covert on spy missions to intercept information and sabotage fortresses for Daniels and his crew. Along the way, players primarily control Daniels, though there are a few spots where other members of the story come into play. The campaign hits various hot spots of previous World War II shooters such as the Ardennes Forest, the aforementioned beach landing, as well as lesser-tread ground such as the Battle of the Hedgerow and even some slightly surprising and seldom tread ground that we won’t spoil here. The story is centered almost entirely on American forces, placing the player in the role of Private Ronald “Red” Daniels and his squadmates in the First Platoon as they fight their way from the beaches, across the countryside of France, and into the heart of Germany itself. The campaign of Call of Duty: WWII takes place on the Western Front of Eurpoe, specifically starting at the invasion of the beaches on D-Day, June 6, 1944. Call of Duty: WWII brings an impressive blend of nostalgia for the series’ roots and a benchmark for how far it has come, though it seems to miss out on a few key pieces of the glory days we’ve been longing for. Now, with Sledgehammer Games at the head of the project, Activision has chosen to return to history’s most large-scale conflict with nearly a decade worth of improved technology, tight storytelling, intense multiplayer, and Nazi zombies. It was in 2008 that Treyarch and Activision released Call of Duty: World at War, marking the last chapter the world-renowned shooter series would spend on World War II for years to come.

Nine years is a long time to break away from a habit.
